Licensee reports very long C++ compile times during packaging after nativizing a UMG Blueprint asset containing a very large and heavily-nested widget animation hierarchy.
The support thread outlines a custom solution that was deployed as a workaround for the licensee's project.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63905 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.18, 4.19, 4.20 |
| Created | Sep 10, 2018 |
|---|---|
| Resolved | Jul 15, 2021 |
| Updated | Jul 19, 2021 |