Licensee reports very long C++ compile times during packaging after nativizing a UMG Blueprint asset containing a very large and heavily-nested widget animation hierarchy.
The support thread outlines a custom solution that was deployed as a workaround for the licensee's project.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63905 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19, 4.20 |
Created | Sep 10, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |