Description

Instanced and skeletal meshes produce an overlap but fail to compute an MTD, resulting in the logging of "OverlapTest says we are overlapping, yet MTD says we're not" in LevelActor.cpp ComponentEncroachesBlockingGeometry_WithAdjustment

Steps to Reproduce

Call FindTeleportSpot with a actor that's root component (or target of movement component) does not implement ComputePenetration.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.20
Target Fix4.23
Fix Commit7251308
Main Commit7251367
Release Commit7251308
CreatedSep 11, 2018
ResolvedJul 9, 2019
UpdatedFeb 12, 2020
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