Instanced and skeletal meshes produce an overlap but fail to compute an MTD, resulting in the logging of "OverlapTest says we are overlapping, yet MTD says we're not" in LevelActor.cpp ComponentEncroachesBlockingGeometry_WithAdjustment
Call FindTeleportSpot with a actor that's root component (or target of movement component) does not implement ComputePenetration.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63984 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.20 |
Target Fix | 4.23 |
Created | Sep 11, 2018 |
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Resolved | Jul 9, 2019 |
Updated | Feb 12, 2020 |