Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change.
Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4359072
Results:
The tooltip will revert the changes made to it
Expected:
Changes to the tooltip will remain
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64019 in the post.
3 |
Created | Sep 12, 2018 |
---|---|
Resolved | Sep 27, 2018 |
Updated | Oct 11, 2018 |
5096 - projectgheist |