Fix is needed in Drivers.
Temporary workaround is to disable `Flags.bCompositeDepth` in `Oculus\OculusVR\Source\OculusHMD\Private\OculusHMD_Settings.cpp`
Depth buffer corruption/artifacts when using VR with certain AMD GPUs
Tested with Oculus DK2, User reports with Oculus Rift
Result: Depth buffer corruption (see images)
"Workaround": Reverts to normal after taking a High-Res screenshot
Also can be circumvented by not using directx 10 / 11
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64034 in the post.
19 |
Component | UE - Platform - XR |
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Affects Versions | 4.20.2 |
Target Fix | 4.21 |
Created | Sep 12, 2018 |
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Resolved | Oct 26, 2018 |
Updated | Sep 16, 2019 |