When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64143 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19, 4.20 |
Target Fix | 4.23 |
Created | Sep 17, 2018 |
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Resolved | Mar 26, 2019 |
Updated | Jun 4, 2019 |