When importing layer information to a landscape the engine will freeze and consume all available memory. Unable to test in 4.19 due to provided project being made in 4.20. I have attached a log from the project where it seems to be building the same textures in a loop.
Found in 4.20 CL# 4302132 and 4.21 CL# 4370874
Results:
The editor will freeze and consume all available memory over time.
Expected:
The layer would be imported
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64175 in the post.
25 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.23 |
Created | Sep 18, 2018 |
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Resolved | Jun 3, 2019 |
Updated | Jul 10, 2019 |