Because both FWorldAsyncTraceState's CurrentFrame and FTraceHandle are default initialized to 0, on the first frame, if a new Asnc Trace starts all default FTraceHandles will reference the same (now valid) data. This results in presumed distinct default FTraceHandles unexpectedly affecting the validity via IsTraceHandleValid of one another.
Expected Results: Both actors receive invalid and create new traces.
Actual Results: The first actor receives invalid and creates a new trace, the second receives valid
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64199 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.20 |
Created | Sep 18, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |