Description

In PC ,RHICreateTargetableShaderResource2D will create SeparateTarget and ShaderResource, and after basepass resolve depth from TargetableTexture to ShaderResourceTexture.

 

But in mobile preview,  it does not resolve depth.So the ShaderResourceTexture is empty.

Steps to Reproduce

1.Create a PostprocessMaterial

2.Add a SceneDepth Node, out put as color

3.Set the PostprocessMaterial to PostprocessVolume.

4.Change to Mobile Preview

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.20.3
Target Fix4.21
Fix Commit4472090
Main Commit4551290
Release Commit4472090
CreatedSep 19, 2018
ResolvedOct 16, 2018
UpdatedSep 16, 2019
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