In PC ,RHICreateTargetableShaderResource2D will create SeparateTarget and ShaderResource, and after basepass resolve depth from TargetableTexture to ShaderResourceTexture.
But in mobile preview, it does not resolve depth.So the ShaderResourceTexture is empty.
1.Create a PostprocessMaterial
2.Add a SceneDepth Node, out put as color
3.Set the PostprocessMaterial to PostprocessVolume.
4.Change to Mobile Preview
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64245 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.20.3 |
Target Fix | 4.21 |
Created | Sep 19, 2018 |
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Resolved | Oct 16, 2018 |
Updated | Sep 16, 2019 |