From UE4.20, Japanese build output of VisualStudio garbled. Below is a comparison between 4.19 and 4.20.
・4.19.2 1>------ すべてのリビルド開始: プロジェクト:MyProject3, 構成:Development_Editor x64 ------ 1> Cleaning MyProject3Editor Binaries... 1> Performing full C++ include scan (building a new target) 1> Creating makefile for MyProject3Editor (no existing makefile) 1> Performing full C++ include scan (no include cache file) 1> Parsing headers for MyProject3Editor 1> Running UnrealHeaderTool "E:\project\MyProject3\MyProject3.uproject" "E:\project\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\MyProject3Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed 1> Reflection code generated for MyProject3Editor in 7.4138425 seconds 1> Performing 7 actions (4 in parallel) 1> [2/7] Resource ModuleVersionResource.rc.inl 1> [3/7] Resource PCLaunch.rc 1> SharedPCH.Engine.cpp 1> MyClass.cpp 1> MyProject3.cpp 1> [6/7] Link UE4Editor-MyProject3.dll 1> [7/7] Link UE4Editor-MyProject3.lib 1> ライブラリ E:\project\MyProject3\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject3.lib とオブジェクト E:\project\MyProject3\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject3.exp を作成中 1> ライブラリ E:\project\MyProject3\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject3.suppressed.lib とオブジェクト E:\project\MyProject3\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject3.suppressed.exp を作成中 1> Deploying MyProject3Editor Win64 Development... 1> Total build time: 15.69 seconds (Local executor: 3.04 seconds) ========== すべてリビルド: 1 正常終了、0 失敗、0 スキップ ========== ・4.20.2 1>------ すべてのリビルド開始: プロジェクト:MyProject, 構成:Development_Editor x64 ------ 1> Cleaning MyProjectEditor Binaries... 1> Creating makefile for MyProjectEditor (no existing makefile) 1> Performing full C++ include scan (no include cache file) 1> Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1). 1> Parsing headers for MyProjectEditor 1> Running UnrealHeaderTool "E:\project\MyProject\MyProject.uproject" "E:\project\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed 1> Reflection code generated for MyProjectEditor in 7.701784 seconds 1> Building 6 actions with 8 processes... 1> [1/6] PCLaunch.rc 1> [2/6] SharedPCH.Engine.cpp 1> [3/6] MyProject.cpp 1> [4/6] MyClass.cpp 1> [5/6] UE4Editor-MyProject.lib 1> ???C?u???? E:\project\MyProject\Intermediate\Build\Win64\UE4Editor\Development\MyProject\UE4Editor-MyProject.lib ??I?u?W?F?N?g E:\project\MyProject\Intermediate\Build\Win64\UE4Editor\Development\MyProject\UE4Editor-MyProject.exp ????? 1> [6/6] UE4Editor-MyProject.dll 1> ???C?u???? E:\project\MyProject\Intermediate\Build\Win64\UE4Editor\Development\MyProject\UE4Editor-MyProject.suppressed.lib ??I?u?W?F?N?g E:\project\MyProject\Intermediate\Build\Win64\UE4Editor\Development\MyProject\UE4Editor-MyProject.suppressed.exp ????? 1> Deploying MyProjectEditor Win64 Development... 1> Total build time: 33.40 seconds (Parallel executor: 21.15 seconds) ========== すべてリビルド: 1 正常終了、0 失敗、0 スキップ ==========
By adding the following setting to BuildConfiguration.xml, this issue no longer occurs.
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> <BuildConfiguration> <bAllowParallelExecutor>false</bAllowParallelExecutor> </BuildConfiguration> </Configuration>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64248 in the post.
1 |
Component | UE - Foundation - Cpp Tools |
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Affects Versions | 4.20.2 |
Target Fix | 4.21 |
Created | Sep 19, 2018 |
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Resolved | Sep 27, 2018 |
Updated | Sep 23, 2019 |