If a Media Player's "On End Reached" event is present in a Level Blueprint, even if it is not being used, packaging the project will fail. An error is thrown and a callstack is given. Please see the callstack section for this information.
Regression?: No
This occurred in 4.19
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error! UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FD87A06D KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000E4287884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C4C56EE4 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:65] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C59A735C UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:4054] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C1265264 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4390] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C110EEEB UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3260] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C111022D UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2310] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C111BC59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1773] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C0FCA580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C0FF1CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003FE9EB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003FE969FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003FE96C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003FEA4177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003FEA4FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000778659CD kernel32.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000779C383D ntdll.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000779C383D ntdll.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT PackagingResults: Error: begin: stack for UAT PackagingResults: Error: === Critical error: === PackagingResults: Error: Fatal error! PackagingResults: Error: [Callstack] 0x00000000FD87A06D KERNELBASE.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00000000E4287884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] PackagingResults: Error: [Callstack] 0x00000000C4C56EE4 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:65] PackagingResults: Error: [Callstack] 0x00000000C59A735C UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:4054] PackagingResults: Error: [Callstack] 0x00000000C1265264 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4390] PackagingResults: Error: [Callstack] 0x00000000C110EEEB UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3260] PackagingResults: Error: [Callstack] 0x00000000C111022D UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2310] PackagingResults: Error: [Callstack] 0x00000000C111BC59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1773] PackagingResults: Error: [Callstack] 0x00000000C0FCA580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904] PackagingResults: Error: [Callstack] 0x00000000C0FF1CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584] PackagingResults: Error: [Callstack] 0x000000003FE9EB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195] PackagingResults: Error: [Callstack] 0x000000003FE969FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127] PackagingResults: Error: [Callstack] 0x000000003FE96C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] PackagingResults: Error: [Callstack] 0x000000003FEA4177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] PackagingResults: Error: [Callstack] 0x000000003FEA4FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] PackagingResults: Error: [Callstack] 0x00000000778659CD kernel32.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00000000779C383D ntdll.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00000000779C383D ntdll.dll!UnknownFunction []
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3 |
Component | Media Framework |
---|---|
Affects Versions | 4.19, 4.20, 4.21 |
Target Fix | 4.23 |
Created | Sep 19, 2018 |
---|---|
Resolved | Mar 5, 2019 |
Updated | Jun 4, 2019 |