Projects crash upon opening with the PixelStreaming plugin enabled.
RESULT:
The project crashes when opening
[2018.09.19-21.59.10:109][ 2]LogWindows: Error: Fatal error: [File:D:\UE4-Main\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 826] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: Rendering thread exception: [2018.09.19-21.59.10:109][ 2]LogWindows: Error: Assertion failed: Result [File:D:\UE4-Main\Engine\Plugins\Experimental\PixelStreaming\Source\PixelStreaming\Private\NvVideoEncoder.cpp] [Line: 664] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: Failed to register input back buffer [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000007fefd61a06d KERNELBASE.dll!UnknownFunction [] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000014057ab06 MyProject2.exe!FWindowsErrorOutputDevice::Serialize() [d:\ue4-main\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:63] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000014037d4b7 MyProject2.exe!FOutputDevice::LogfImpl() [d:\ue4-main\engine\source\runtime\core\private\misc\outputdevice.cpp:70] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x00000001402b4558 MyProject2.exe!FDebug::AssertFailed() [d:\ue4-main\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000013fc32062 MyProject2.exe!FNvVideoEncoder::FNvVideoEncoderImpl::InitFrameInputBuffer() [d:\ue4-main\engine\plugins\experimental\pixelstreaming\source\pixelstreaming\private\nvvideoencoder.cpp:666] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000013fc341cf MyProject2.exe!FNvVideoEncoder::FNvVideoEncoderImpl::InitializeResources() [d:\ue4-main\engine\plugins\experimental\pixelstreaming\source\pixelstreaming\private\nvvideoencoder.cpp:689] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000013fc23294 MyProject2.exe!FNvVideoEncoder::FNvVideoEncoderImpl::FNvVideoEncoderImpl() [d:\ue4-main\engine\plugins\experimental\pixelstreaming\source\pixelstreaming\private\nvvideoencoder.cpp:307] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000013fc22a6a MyProject2.exe!FNvVideoEncoder::FNvVideoEncoder() [d:\ue4-main\engine\plugins\experimental\pixelstreaming\source\pixelstreaming\private\nvvideoencoder.cpp:786] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000013fc2dc71 MyProject2.exe!FStreamer::CreateVideoEncoder() [d:\ue4-main\engine\plugins\experimental\pixelstreaming\source\pixelstreaming\private\streamer.cpp:126] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000013fc24131 MyProject2.exe!FStreamer::FStreamer() [d:\ue4-main\engine\plugins\experimental\pixelstreaming\source\pixelstreaming\private\streamer.cpp:110] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000013fc355b0 MyProject2.exe!FPixelStreamingPlugin::OnBackBufferReady_RenderThread() [d:\ue4-main\engine\plugins\experimental\pixelstreaming\source\pixelstreaming\private\pixelstreamingplugin.cpp:88] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x0000000141df732a MyProject2.exe!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\ue4-main\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:917] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x0000000141dfcdf1 MyProject2.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_43e86ee7c51f39979e9a39d40b280024> > >::ExecuteTask() [d:\ue4-main\engine\source\runtime\core\public\async\taskgraphinterfaces.h:832] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x0000000140165ea6 MyProject2.exe!FNamedTaskThread::ProcessTasksNamedThread() [d:\ue4-main\engine\source\runtime\core\private\async\taskgraph.cpp:665] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x00000001401663c6 MyProject2.exe!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ue4-main\engine\source\runtime\core\private\async\taskgraph.cpp:574] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x0000000141ac20d7 MyProject2.exe!RenderingThreadMain() [d:\ue4-main\engine\source\runtime\rendercore\private\renderingthread.cpp:333] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x0000000141ac2547 MyProject2.exe!FRenderingThread::Run() [d:\ue4-main\engine\source\runtime\rendercore\private\renderingthread.cpp:467] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x0000000140579e7c MyProject2.exe!FRunnableThreadWin::Run() [d:\ue4-main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x000000014056abf3 MyProject2.exe!FRunnableThreadWin::GuardedRun() [d:\ue4-main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x00000000776559cd kernel32.dll!UnknownFunction [] [2018.09.19-21.59.10:109][ 2]LogWindows: Error: [Callstack] 0x00000000778b383d ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64290 in the post.
20 |
Component | PixelStreaming |
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Affects Versions | 4.21 |
Target Fix | 4.23 |
Created | Sep 19, 2018 |
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Resolved | Aug 15, 2019 |
Updated | Feb 25, 2020 |