The changes made to the values for a transform variable setup in a blueprint will not show up in a child BP until the yellow arrows is pressed to reset to default. Other variable types update automatically.
Link to possible related issue:
1. Open UE4 Editor (any project)
2. Create BP based on actor (Parent)
3. Create BP based on Parent (Child)
4. In Parent BP, add transform variable and compile
5. Change default values of transform variable
6. Check default values of transform variable inside Child BP
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
24 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.18 |
Created | Dec 9, 2014 |
---|---|
Resolved | Aug 30, 2017 |
Updated | Sep 5, 2017 |