Description

The changes made to the values for a transform variable setup in a blueprint will not show up in a child BP until the yellow arrows is pressed to reset to default. Other variable types update automatically.

Link to possible related issue:

https://answers.unrealengine.com/questions/330290/bug-wprojectfiles-default-value-of-blueprint-reset.html#answer-330749

Steps to Reproduce

1. Open UE4 Editor (any project)
2. Create BP based on actor (Parent)
3. Create BP based on Parent (Child)
4. In Parent BP, add transform variable and compile
5. Change default values of transform variable
6. Check default values of transform variable inside Child BP

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.13
Target Fix4.18
CreatedDec 9, 2014
ResolvedAug 30, 2017
UpdatedSep 5, 2017
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