Add ENGINE_API to FPhysScene::AddPendingSleepingEvent and FPhysScene::AddPendingOnConstraintBreak.
Useful when overriding FPhysXSimEventCallback via FPhysScene::SimEventCallbackFactory.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64669 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.23 |
Created | Oct 2, 2018 |
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Resolved | Jun 17, 2019 |
Updated | Jul 19, 2019 |