If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly be called in the cooked client build at runtime.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64738 in the post.
7 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.18, 4.19, 4.20, 4.21 |
Created | Oct 3, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |