Create a shader similar to the ar_passthrough_material screen shot.
Backgorund shown in objects using the shader should align with the actual passthrough background
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64750 in the post.
15 |
Component | UE - Platform - XR |
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Target Fix | 4.23 |
Created | Oct 3, 2018 |
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Resolved | Apr 19, 2019 |
Updated | Jul 15, 2019 |