When attempting to create a destructible mesh from the Engine content folder, using the EditorSphere, or EditorCube Mesh will cause the editor to crash. However, other meshes from this folder such as Cylinder, or Cube (Not to be confused with EditorCube) worked successfully.
Regression: Yes
This did not occur in 4.19
Access violation - code c0000005 (first/second chance not available) UE4Editor_ApexDestruction!BuildDestructibleMeshFromFractureSettings() [d:\build\++ue4\sync\engine\plugins\runtime\apexdestruction\source\apexdestruction\private\apexdestructibleassetimport.cpp:1010] UE4Editor_ApexDestruction!UDestructibleMesh::BuildFromStaticMesh() [d:\build\++ue4\sync\engine\plugins\runtime\apexdestruction\source\apexdestruction\private\destructiblemesh.cpp:729] UE4Editor_ApexDestructionEditor!FDestructibleMeshEditorModule::CreateDestructibleMeshFromStaticMesh() [d:\build\++ue4\sync\engine\plugins\runtime\apexdestruction\source\apexdestructioneditor\private\apexdestructioneditormodule.cpp:244] UE4Editor_ApexDestructionEditor!FAssetTypeActions_DestructibleMesh::ExecuteCreateDestructibleMeshes() [d:\build\++ue4\sync\engine\plugins\runtime\apexdestruction\source\apexdestructioneditor\private\assettypeactions_destructiblemesh.cpp:43] UE4Editor_ApexDestructionEditor!TBaseStaticDelegateInstance<void __cdecl(void),TArray<FAssetData,FDefaultAllocator> >::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1037] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:290] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5472] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5979] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5959] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1736] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll
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0 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.21 |
Created | Oct 4, 2018 |
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Resolved | Oct 8, 2018 |
Updated | Oct 29, 2018 |