Description

GPU emitter doesn't spawn particles at expected location when it is an event receiver. Also disabling Interpolate Spawning in the emitter properties affect this behavior as well, making the particles spawn at 0,0,0 location in the level.

Found in 4.20 CL# 4369336 and 4.22 CL# 4433008

Steps to Reproduce
  1. Open attached project
  2. Observe the Niagara System

Results:
The Niagara emitter with the collision receiver will spawn at the system origin rather than where the collision occurs

Expected:
The particles would spawn where the collision occurs

Have Comments or More Details?

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Won't Fix
ComponentUE - Niagara
Affects Versions4.204.22
CreatedOct 8, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021