GPU emitter doesn't spawn particles at expected location when it is an event receiver. Also disabling Interpolate Spawning in the emitter properties affect this behavior as well, making the particles spawn at 0,0,0 location in the level.
Found in 4.20 CL# 4369336 and 4.22 CL# 4433008
Results:
The Niagara emitter with the collision receiver will spawn at the system origin rather than where the collision occurs
Expected:
The particles would spawn where the collision occurs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64938 in the post.
3 |
Component | UE - Niagara |
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Affects Versions | 4.20, 4.22 |
Created | Oct 8, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |