When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space; type "Assign on Destroyed" and select "Assign on Destroyed" node.
This will result in a "Bind Event to OnDestroyed" node being created without a OnDestroyed Custom event node connection.
Regression: Yes
Affected Test Versions: 4.20 CL- 4369336, 4.21 Preview 1 , 4.22 CL- 4435744
Result: Bind Event to OnDestroyed node is created without a default Custom Event node connection. (See attached image "ResultAssignEventOnDestroyed 420" for further clarity)
Expected: Bind Event to OnDestroyed node is created with a OnDestroyed Custom Event Node connection. (See attached image "ExpectedAssignOnDestroyed 419" for further clarity)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65000 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.20, 4.21, 4.22 |
Target Fix | 4.21 |
Created | Oct 9, 2018 |
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Resolved | Oct 9, 2018 |
Updated | Oct 11, 2018 |