Description

Disabling any plugin causes packaging failure.

No repro in 4.19

Also occurring when Disabling all platforms except for windows and changing configuration from development to shipping.

 

Steps to Reproduce
  1. Create a New 4.20 or 4.21 project (Edit: New Blueprint Project)
  2. Verify ability to package (File->Package Project)
  3. Disable any plugin + Restart Editor
  4. Package again

Result: 4.20 - no .exe in WindowsNoEditor folder

             4.21 - Error message:

"Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game <Platform> <Configuration>"

Workaround: Enable any plugin (a different plugin then the one you originally disabled) - this will fix the project so that if this plugin is disabled packaging/exe creaton will succeed.

 

 

 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65006 in the post.

3
Login to Vote

Fixed
ComponentUE - Foundation - Cpp Tools
Affects Versions4.214.20.3
Target Fix4.21
Fix Commit4496292
Main Commit4551290
Release Commit4496292
CreatedOct 9, 2018
ResolvedOct 26, 2018
UpdatedNov 8, 2018
View Jira Issue