Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Colors on the Animation.
This crash has been tested and reproduced in: 4.19.2 (CL-4033788), 4.20.3 (CL-4369336),
4.21 (CL-4435822), and Main 4.22 (CL-4448303)
Results:The Editor crashes
Expected: The Editor doesn't crash
[2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x000000002F5C50D8 KERNELBASE.dll!UnknownFunction [] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x000000000D7E7884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000EA666D9B UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000EA5A1949 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000DF330A6F UE4Editor-Engine.dll!FMaterial::GetShader() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1915] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D94CD7BF UE4Editor-Renderer.dll!GetUniformBasePassShaders<0>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:868] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D94C223E UE4Editor-Renderer.dll!GetBasePassShaders<FUniformLightMapPolicy>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:936] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D94F682D UE4Editor-Renderer.dll!TBasePassDrawingPolicy<FUniformLightMapPolicy>::TBasePassDrawingPolicy<FUniformLightMapPolicy>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.h:1040] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D94CE18B UE4Editor-Renderer.dll!FDrawBasePassDynamicMeshAction::Process<FUniformLightMapPolicy>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:649] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D94CEC52 UE4Editor-Renderer.dll!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.h:1578] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D952354E UE4Editor-Renderer.dll!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:709] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D9557AA2 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:1162] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D9558D93 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderBasePassView() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:1369] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D95575BD UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderBasePass() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:984] [2018.10.11-12.09.02:844][280]LogWindows: Error: [Callstack] 0x00000000D95DAFE0 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:989] [2018.10.11-12.09.02:845][280]LogWindows: Error: [Callstack] 0x00000000D9B95F31 UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:2749] [2018.10.11-12.09.02:845][280]LogWindows: Error: [Callstack] 0x00000000D9B79E04 UE4Editor-Renderer.dll!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65064 in the post.