Debug Canvas Layer blurry on mobile.
(to repro in 4.20 enable "Debug Canvas in Layer" in Project Settings)
Result: debug layer is blurry / items are located in periphery
UMG RichText not appear image when packaged
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65252 in the post.
6 |
Component | UE - Platform - XR |
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Affects Versions | 4.21, 4.22, 4.20.3 |
Target Fix | 4.27 |
Created | Oct 15, 2018 |
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Resolved | Jan 27, 2021 |
Updated | Oct 13, 2021 |