OR
Results:
Editor crashes with haptic feedback of 1.1
LoginId:0aa97e2f4765459aea6ed692c4bf50ca EpicAccountId:0768acaf15a04d229938097b38b83920 C++ EH exception - code e06d7363 (first/second chance not available) KERNELBASE VCRUNTIME140 UE4Editor_WindowsMixedRealityHMD!winrt::throw_hresult() UE4Editor_WindowsMixedRealityHMD!WindowsMixedReality::MixedRealityInterop::SubmitHapticValue() UE4Editor_WindowsMixedRealityHMD!WindowsMixedReality::FWindowsMixedRealityStatics::SubmitHapticValue() [d:\build\++ue4\sync\engine\plugins\runtime\windowsmixedreality\source\windowsmixedrealityhmd\private\windowsmixedrealitystatics.cpp:100] UE4Editor_ApplicationCore!FWindowsApplication::SetHapticFeedbackValues() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2377] UE4Editor_Engine!APlayerController::ProcessForceFeedbackAndHaptics() [d:\build\++ue4\sync\engine\source\runtime\engine\private\playercontroller.cpp:4154] UE4Editor_Engine!APlayerController::TickPlayerInput() [d:\build\++ue4\sync\engine\source\runtime\engine\private\playercontroller.cpp:4404] UE4Editor_Engine!APlayerController::PlayerTick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\playercontroller.cpp:2137] UE4Editor_Engine!APlayerController::TickActor() [d:\build\++ue4\sync\engine\source\runtime\engine\private\playercontroller.cpp:4543] UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:137] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:575] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1444] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:556] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1474] UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:783] UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:1460] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1714] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3694] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65264 in the post.
2 |
Component | UE - Platform - XR |
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Affects Versions | 4.21.1 |
Target Fix | 4.21.1 |
Created | Oct 15, 2018 |
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Resolved | Nov 16, 2018 |
Updated | Sep 16, 2019 |