Licensee reports:
Dug into this further and our iOS devices aren't receiving any of the handshake messages sent by the Session Frontend (or any other UDP messages for that matter) because multicast is failing to be configured for UdpMessageMulticastSocket:
1. Create a new IOS project
2. Launch on an IOS device which is connected to the same LAN as the editor
3. Open Window | Developer Tools | Session Frontend
The session does not appear under "My Sessions"
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
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What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65365 in the post.
1 |
Component | UE - Networking |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.21.1 |
Fix Commit | 4563556 |
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Created | Oct 17, 2018 |
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Resolved | Nov 27, 2018 |
Updated | Sep 16, 2019 |