Crash occurs when the user launches a project with a +75 bone skeletal mesh actor in their scene with the Compat.MAX_GPUSKIN_BONES=75 config change, and the default preview render is Shader Model 5.
This also occurs if the project launches into High End Mobile Rendering, and then the user changes it to Shader Model 5.
Likely related to [Link Removed]
RESULT
Crash
Fatal error: [Link Removed] [Line: 826]
Rendering thread exception:
Assertion failed: NumBones <= MaxGPUSkinBones [Link Removed] [Line: 242]
KERNELBASE.dll!UnknownFunction []
UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:63]
UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:422]
UE4Editor-Engine.dll!FGPUBaseSkinVertexFactory::FShaderDataType::UpdateBoneData() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gpuskinvertexfactory.cpp:243]
UE4Editor-Engine.dll!FSkeletalMeshObjectGPUSkin::ProcessUpdatedDynamicData() [d:\build\++ue4\sync\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:459]
UE4Editor-Engine.dll!FSkeletalMeshObjectGPUSkin::UpdateDynamicData_RenderThread() [d:\build\++ue4\sync\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:312]
UE4Editor-Engine.dll!<lambda_329b6a51d194e26c00f4cb59ce3bbf32>::operator()() [d:\build\++ue4\sync\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:274]
UE4Editor-Engine.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FSkeletalMeshObjectGPUSkin::Update'::`2'::SkelMeshObjectUpdateDataCommandName,<lambda_329b6a51d194e26c00f4cb59ce3bbf32> > >::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:575]
UE4Editor-RenderCore.dll!RenderingThreadMain() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
UE4Editor-RenderCore.dll!FRenderingThread::Run() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:467]
UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
KERNEL32.DLL!UnknownFunction []
ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65457 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.21 |
Target Fix | 4.21 |
Created | Oct 18, 2018 |
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Resolved | Oct 19, 2018 |
Updated | Sep 16, 2019 |