After clicking 'Create StaticMesh' button on an Procedural Mesh Component, and saving the mesh, the created mesh has bad tangents. Included in the attachments, is a test project with a parallax material to identify the difference between a Procedural Mesh and it's Static Mesh counterpart.
Additional Details: https://forums.unrealengine.com/development-discussion/rendering/1541688-parallax-occlusion-mapping-different-on-procedural-mesh-why
Result: Take note of the behavior of the materials on the static mesh actor, it behaves differently than ProcMesh by shifting on the sides. (See ProcStatisMesh.Gif)
Expected: Static Mesh is created without need to recompute tangents.
Workaround:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65798 in the post.
8 |
Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 4.18, 4.19, 4.20, 4.21 |
Target Fix | 4.22 |
Created | Oct 25, 2018 |
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Resolved | Feb 22, 2019 |
Updated | Mar 11, 2019 |