Description

The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node.

Steps to Reproduce

1. Launch: UE4Editor.exe (any project)
2. Create a new Actor Blueprint
3. Right-click and search for Cast to PostProcessVolume with Context Sensitive disabled
4. As Post Process Volume, Get Settings
5. As Post Process Volume, Set Settings
6. Compare the outputs available in the Getter to those in the Setter

Results:
The Tints output in the Get Settings node does not have a corresponding input in the Set Settings node.

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.64.7
Target Fix0
CreatedDec 11, 2014
ResolvedOct 6, 2015
UpdatedApr 27, 2018