A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Constructor.
Regression?: No
This occurred in 4.19 and 4.20
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66258 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.19, 4.20, 4.21, 4.22 |
Created | Nov 7, 2018 |
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Resolved | Nov 7, 2018 |
Updated | Nov 7, 2018 |