A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Constructor.
Regression?: No
This occurred in 4.19 and 4.20
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66258 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.19, 4.20, 4.21, 4.22 |
Created | Nov 7, 2018 |
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Resolved | Nov 7, 2018 |
Updated | Nov 7, 2018 |