The new event track in level sequences fires the number of times that there are levels streaming.
Results: The event is called multiple times, and multiple print strings appear. The number of times the event is called is equal to the number of levels there are streaming.
Expected: The event should fire once, as it's only set up to be called once in the sequence, which is only playing on one level.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66261 in the post.
5 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.20, 4.21, 4.22 |
Target Fix | 4.21.1 |
Fix Commit | 4565818 |
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Created | Nov 7, 2018 |
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Resolved | Nov 14, 2018 |
Updated | Dec 3, 2018 |