When using a Set Sprite node with a billboard component, the texture assigned will flicker between the two possible textures.
Working as expected in 4.20 CL# 4369336
Found in 4.21 CL# 4541578, 4.22 CL# 4547706
This is a regression.
Results:
The billboard component's sprite will flicker between the two possible textures in the select node, even though it is set to be one particular texture.
Expected:
The billboard component would use the correct texture and not flicker between other textures.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66287 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.21, 4.22 |
Target Fix | 4.22 |
Created | Nov 8, 2018 |
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Resolved | Nov 8, 2018 |
Updated | Feb 12, 2019 |