See https://udn.unrealengine.com/questions/466694/index.html
GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::GetNetworkCompatibleChangelist() was used which returns the pure "Engine Network Version" value without any game information.
GetUniqueBuildID() should be changed to FNetworkVersion::GetLocalNetworkVersion() which incorporates the game name/version.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66472 in the post.
| 0 |
| Component | UE - Automation Test |
|---|---|
| Affects Versions | 4.20, 4.21 |
| Target Fix | 4.25 |
| Created | Nov 13, 2018 |
|---|---|
| Resolved | Nov 15, 2019 |
| Updated | Nov 20, 2019 |