IsEditorOnly Component is hidden when it is duplicated. This can be redisplayed by blueprint compile, but it is preferable that it is the same as when IsEditorOnly is disabled.
Gif1 is the case of this one.
Gif2 is the case when IsEditorOnly is disabled.
Gif3 is the case to copy and paste the IsEditorOnly component.
[Step]
1. Create blueprint actor.
2. Open actor blueprint and open Viewport tab.
3. Adding any component.
4. Enabled IsEditorOnly with component.
5. Duplicating component.
[Result]
Hidden duplicate components.
Redisplayed by BP compile, but it has a hierarchy of child component.
[Expected]
Components continue to display.
It has the same hierarchy which is not a child component.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66487 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.20, 4.21 |
Created | Nov 14, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |