Child meshes bounds location does not appear to update when the parent mesh's location is changed when using a master pose.
Result: The bottom of the character is culled
Expected: The location of the bounds would update and follow the character as it moves across the screen
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66566 in the post.
| 18 |
| Component | UE - Anim - Runtime |
|---|---|
| Affects Versions | 4.20.3 |
| Target Fix | 5.5 |
| Fix Commit | 33033406 |
|---|
| Created | Nov 15, 2018 |
|---|---|
| Resolved | Apr 19, 2024 |
| Updated | Apr 19, 2024 |