Packaging a project to HTML5 while Online Framework is enabled seems to cause packaging failures. It produces the following errors from the Output Log:
PackagingResults: Error: unresolved symbol: _Z5HtoNSt
PackagingResults: Error: unresolved symbol: _Z5NtoHSt
PackagingResults: Error: unresolved symbol: _Z5HtoNLj
PackagingResults: Error: UBT ERROR: Failed to produce item: E:\Epic\Unreal Projects\HTML5FailBuild\Binaries\HTML5\HTML5FailBuild.js
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\daniel.hamilton\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+UE_4.21\UBT-HTML5FailBuild-HTML5-Development.txt)
PackagingResults: Error: Unknown Error
Tested in 4.20.3 (CL - 4369336), 4.21.1 (CL - 4571667), 4.22 (CL - 4572453)
Expected: The engine packages the project with no difficulties
Result: The Output Log displays multiple errors
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66695 in the post.
2 |
Component | UE - Online |
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Affects Versions | 4.21.1, 4.22 |
Target Fix | 4.22 |
Created | Nov 17, 2018 |
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Resolved | Feb 11, 2019 |
Updated | Oct 28, 2022 |