Pixel streaming crashes when lauching a packaged game in full screen at high resolutions. Work around is for force a 1080p window mode session and switching to 4k via HTML after it's in window mode also causes the same crash. This previously didn't cause a crash when switching via html but now does.
Package a pixel streaming demo set to launch full screen native resolution.
Run the two batch files for local server testing.
Run the packaged unreal .exe on a wide scrren monitor. My monitor is 3440x1440.
It should crash with an error message which is attached.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66799 in the post.
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Component | PixelStreaming |
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Affects Versions | 4.21e0 |
Created | Nov 21, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |