Confirmed in Main 4.22 @ CL 4586854
in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture
"The issue is not improved by changing compression settings, using different color depths, different file types"
Result: Alpha looks to bleed beyond opaque portions by ~1px
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66828 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.21, 4.22 |
Target Fix | 4.22 |
Created | Nov 23, 2018 |
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Resolved | Dec 4, 2018 |
Updated | Feb 12, 2019 |