1. Create a simple project.
2. Add several static mesh actor to a level with the masked material.
3. Package and launch the app on a PowerVR GPU device.
The GetSortMode will return EBasePassSort:: None, but the masked primitives should be sorted because the MTK engineers reported that the "discard" instruction would break the early z pipeline.
[Image Removed]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66834 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.21e0 |
Target Fix | 4.22 |
Created | Nov 26, 2018 |
---|---|
Resolved | Jan 9, 2019 |
Updated | Mar 22, 2019 |