Using a High DPI monitor with a multiple players PIE window results in the 2nd PIE window not saving its location when moved around. Using a monitor with a smaller DPI scale the 2nd window will save its screen location when moved.
This issue only reproduces on a high DPI monitors - Tested at 3840 x 2160 with 150% scaling.
Results: The 2nd PIE window will always default to the same spot.
Expected: The 2nd PIE window will save its previous position and scale like it normally does on lower DPI monitors.
Are UE-58198 and UE-57652 the same bug?
UE-81742 DXGI_ERROR_INVALID_CALL
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66851 in the post.