Setting "Keep State" for an animation in sequencer makes the sequence behave differently in Sequencer and in Play Mode. The animations appear to be blending together instead of having normal transitions.
This was reported and tested in 4.20.3 (CL-4369336). This was reproduced in 4.21 (CL-4541578) and Main 4.22 (CL-4594480)
You will need to make sure the below line is added to the DefaultEngine.ini
[/Script/LevelSequence.LevelSequence]
DefaultCompletionMode=KeepState
Results: When adding animations one after another in sequencer they start to blend together
Expected: Only current animation(s) should be affecting the skeletal mesh. State of the animation should be kept when the whole sequence ends, or until the next animation in sequence starts.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66892 in the post.
4 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.21, 4.22, 4.20.3 |
Target Fix | 4.22 |
Created | Nov 27, 2018 |
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Resolved | Jan 23, 2019 |
Updated | Jun 17, 2019 |