Description

Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788.

Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 4614594

This is a regression. 

Steps to Reproduce
  1. Open the Editor
  2. Go to project settings and set  Custom Depth-Stencil Pass to "Enabled with Stencil"
  3. Place any mesh in the level and set its stencil to 1
  4. Create a UI Material that uses Scene Texture set to Custom Stencil for final color
  5. Create a Widget with an image large enough to cover the mesh set to the UI Material.
  6. Play In another Editor window

Results:
With the mesh behind the Widget it will not be rendered

Expected:
The mesh would be rendered like the material next to it 

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Fixed
ComponentUE - Graphics Features
Affects Versions4.204.214.22
Target Fix4.22
Fix Commit4641386
Main Commit4854553
Release Commit4862694
CreatedNov 30, 2018
ResolvedDec 7, 2018
UpdatedFeb 12, 2019
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