The editor will crash because the PassUniformBuffer is empty when drawing the mesh on FDepthDrawingPolicyFactory::DrawMesh.
Access violation - code c0000005 (first/second chance not available) UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetShaderUniformBuffer() [d:\build\++ue4\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:719] UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:325] UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:578] UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:628] UE4Editor_RHI!FDynamicRHI::LockVertexBuffer_RenderThread() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1964] UE4Editor_Renderer!FProjectedShadowInfo::RenderProjection() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\shadowrendering.cpp:1006] UE4Editor_Renderer!FSceneRenderer::RenderShadowProjections() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\shadowrendering.cpp:1431] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderShadowProjections() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\shadowrendering.cpp:1474] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\lightrendering.cpp:791] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1233] UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\scenerendering.cpp:2953] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:575] UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67096 in the post.
3 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.21 |
Target Fix | 4.22 |
Created | Dec 3, 2018 |
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Resolved | Feb 25, 2019 |
Updated | Feb 25, 2019 |