Using the console to set mouse sensitivity locks mouse movement to the X axis.
Result: The mouse movement becomes locked to the X axis.
Expected: That only the mouse sensitivity is changed like in previous Engine versions.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67119 in the post.