Upload scene attached inside 3dsMax.
Scene contains:
1) teapot001 / UCX_teapot001 (with generate map coords option OFF)
2) teapot002 / UCX_tespot002 (wihtout any Uvs)
Export using Datasmith
Import using Datasmith in Unreal
Notice that collision was creating on either if the teapot.
If i was to go back to Max and enable the "generate map coords " on teapot001 export again.
RE-import in UNreal , i will then be able to see the collision.
Same thing for teapot002.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67180 in the post.
0 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.21e0 |
Target Fix | 4.22 |
Fix Commit | 4804496 |
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Main Commit | 6890764 |
Release Commit | 4899228 |
Created | Dec 4, 2018 |
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Resolved | Jan 25, 2019 |
Updated | Oct 6, 2020 |