AStaticMeshActor::CheckForErrors() is producing slightly incorrect results due to position and scale being exact matched, instead of using an epsilon comparison. Rotation is using Euler angles for comparison rather than FRotator.
See UDN for more
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67206 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.23 |
Fix Commit | 4678671 |
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Main Commit | 7705805 |
Created | Dec 5, 2018 |
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Resolved | Jun 13, 2019 |
Updated | Sep 6, 2020 |
5370 - projectgheist |