The global actor info map is not completely cleared in UReplicationGraph::InitializeForWorld, which can leave stale actor references from the previous level (WorldSettings, and possibly others) after a seamless travel.
Use a replication graph in a project, ShooterGame/Windows as an example.
Seamless travel between maps.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67252 in the post.
1 |
Component | UE - Networking |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.22 |
Created | Dec 6, 2018 |
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Resolved | Jan 17, 2019 |
Updated | Mar 14, 2019 |