If Sequencer event track modifies an Actor's Integer Variable Array that is exposed to Cinematics, the Editor will crash when the Stop button is pressed.
Project Google Drive for easy replication.([Link Removed])
Result: Crash
Expected: The Property should have the same value assigned as the key, and the editor does not crash.
UE4Editor_Core!rml::internal::isLargeObject<0>() [l:\dev\partner-intel\engine\source\thirdparty\inteltbb\inteltbb-4.4u3\src\tbbmalloc\frontend.cpp:2424] UE4Editor_Core!rml::internal::internalFree() [l:\dev\partner-intel\engine\source\thirdparty\inteltbb\inteltbb-4.4u3\src\tbbmalloc\frontend.cpp:2594] UE4Editor_Core!scalable_realloc() [l:\dev\partner-intel\engine\source\thirdparty\inteltbb\inteltbb-4.4u3\src\tbbmalloc\frontend.cpp:2898] UE4Editor_Core!FMallocTBB::Realloc() [d:\build\++ue4\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:123] UE4Editor_Core!FMemory::Realloc() [d:\build\++ue4\sync\engine\source\runtime\core\public\hal\fmemory.inl:52] UE4Editor_CoreUObject!FScriptArray::ResizeTo() [d:\build\++ue4\sync\engine\source\runtime\core\public\containers\scriptarray.h:200] UE4Editor_CoreUObject!UArrayProperty::DestroyValueInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:491] UE4Editor_CoreUObject!UObject::DestroyNonNativeProperties() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:2576] UE4Editor_CoreUObject!UObject::FinishDestroy() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:783] UE4Editor_CoreUObject!UObject::ConditionalFinishDestroy() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:980] UE4Editor_CoreUObject!IncrementalPurgeGarbage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1126] UE4Editor_CoreUObject!CollectGarbageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1603] UE4Editor_CoreUObject!CollectGarbage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1676] UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\playlevel.cpp:468] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1992] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3699] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll
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6 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.21, 4.22, 4.23 |
Created | Dec 7, 2018 |
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Resolved | Dec 18, 2020 |
Updated | Jan 7, 2021 |