This problem seems to stop at Check in HLSLMaterialTranslator.h. If the same value is entered in MCT_Float and MCT_Float4, it branches to True with IsIdentical, but it seems that a problem has occurred due to type check.
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It crashes by creating a material like the image below.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67415 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.23 |
Created | Dec 11, 2018 |
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Resolved | Dec 12, 2018 |
Updated | Jul 25, 2019 |