Description

Using Get Transform at Distance Along Spline with a spline that has multiple points along with Blueprint Nativization causes the output of the node to become unpredictable.

Regression? No
This occurs in 4.20

Steps to Reproduce
  1. Download the attached project and open it
  2. Press Play
  3. Note that the cone moves along the spline properly
  4. Package the project for Windows 64-bit
  5. Run the packaged game
    Result: Due to Blueprint Nativization, the cone moves erratically (random rotation, location, at different points along the spline)
    Expected: The cone moves along the spline properly, as it did in PIE

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67542 in the post.

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Fixed
ComponentTools
Affects Versions4.204.214.22
Target Fix5.0-m4
Fix Commit14713419
Release Commit14713419
CreatedDec 13, 2018
ResolvedNov 10, 2020
UpdatedApr 28, 2021