The Spawned AnimBP variable is not changed during the second play.
When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed correctly. It seems that the second property set is being executed for the first instance. Actually, seeing at the number of AnimInstance (AnimBP) in obj list, it is increasing obj number.
Repro project is changing AnimBP variable from the sequencer, and output the variable log with AnimBP.
1. Open attached project.
2. Run PIE.
3. Press 1Key and wait the sequencer playing.
Out put "false"->"true" log during run the sequecer.
4. Repress 1Key and wait the sequencer playing.
Out put "false" only log during run the sequecer.
Expect:
Step3 and Step4 are same output log.
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67570 in the post.
2 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.21, 4.21.1 |
Target Fix | 4.22 |
Created | Dec 14, 2018 |
---|---|
Resolved | Jan 17, 2019 |
Updated | May 7, 2020 |