Editor memory leak occurs when Actor's String Variable contains Characters(Char) close to/exceeding a million bytes
Project Attached as MemoryLeak.Zip for Convenience
Note: Memory continues to climb when the String's editable text box is visible, If you do not have dual screen monitors, the behavior should be observable if you minimize your window placement. (having a visual on task manager, but making sure the project/editor is the current mouse space of your cursor)
Result: Memory will grow until editor crashes.
Expected: Warning or fail safe to prevent string overflow.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67747 in the post.