Destructible mesh material creation no longer creates/assigns DM array element with material from mesh.
Workaround: Assign material manually after creating Destructible mesh
Confirmed in MAIN @ CL 4668817
4.20 Result: The Destructible mesh has 2 array elements in Skeletal Mesh -> Materials, with mat 0 being the material on the mesh. (With the other element being WorldGridMaterial)
4.21 Result: The Destructible mesh has 1 array element. (WorldGridMaterial)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67770 in the post.
7 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.21.1, 4.22 |
Created | Dec 19, 2018 |
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Resolved | Dec 19, 2018 |
Updated | Jan 28, 2019 |